Here is yet another walk cycle I created using Anime Studio. I like the smooth fluid movement that I am able to get using this software.
Wednesday, November 17, 2010
ANIME STUDIO - 1st Walk Cycle
Yes I have purchased Anime Studio Pro 5!  I have been using it for a few weeks now and may actually start doing all my animations with it.  I like the ability to animate and keyframe vectors and I also find the bone rigging much simpler than Toon Booms Pegs.  The thing I am struggling with is keeping the drawings smooth and not so bumpy looking.  Again I am still new at it, so I'm sure I will pick up a lot more in time.  So here is my first walk cycle, I really think that the animation looks a lot smoother using Anime studio, much more fluid, and natural. 
Stanly and Kevin
I created this animated short a few months back. I had intended to do a few episodes and see if it took off. I used Toon Boom to create and animate the characters using pegs, as well as the lip sync feature.  I guess I have started to develop a my own system for animating using Toon Boom.  For the backgrounds I used some basic textures modified in Photoshop.
Sunday, February 7, 2010
After Affects tests
i created the character and the walk cycle using Toon Boom, All the backgrounds (Hills, grass, sky) I built in Photoshop.  Then I imported all of it into After Effects.  I kept all the layers separate and set them to 3d and then adjusted their Z axis to give them the appearance of distance from each other.  Then I added a camera layer and keyframed its movement. I also added a simple spotlight and drop shadows on all the layers to give  it some depth.  This is all test stuff for an upcomming children's series I am working on.
Tuesday, December 29, 2009
Thursday, November 12, 2009
Larry
I was just messin around and drawing different characters one night and I came up with this guy here.  I decided to give him a voice and test out the auto lip sync in toon boom.  So here it is:
Wednesday, November 11, 2009
Testing the Anchors
One of the things I like about using Toon Boom is the "Peg" feature.  I can create pivot points very easily and rotate the limbs of the characters I create.  I built a few little creatures and animated them to test this feature out.  Here is a sample of one of those creatures:
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